![]() ![]() I found that whenever I got to late stages, I would always get rekt by ranged mobs, so I figured the solution to that was to also play ranged. Hey everyone, just posting my experience with Yodanji so far, great game btw, really hits the mark on a mobile roguelike with simple controls. Roguelike Radio podcast for all things roguelike-y.The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes.Find more awesome roguelikes at RogueBasin.Posts simply linking to or mentioning games will be removed, especially in relation to "roguelike-likes". Video reviews/plays of "roguelikelikes" will be removed. Limit (self-)promotional material to once per three months, especially when not relating to traditional roguelikes. ![]() Just don’t be too hasty when making your selections, as you could easily make the mistake of using the item instead of banking it if you're pushing the button too fast.Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it! A small inventory system allows a few items to be carried with you for future needs. Items can be found within the dungeons to increase stats and to replenish health. ![]() The only way you have an indication of the result is through a text based description at the top of the screen. Once beside a enemy the attack is chosen by double pushing into the foe. Unlike traditional RPGs, the attack is not performed through the press of a button or a menu choice. Each movement or attack that takes place is considered a turn and as such enemies will not perform actions until the user has made a decision. It’s not immediately clear but the game is turn based. The controls are slightly counter-intuitive even with the control legend constantly shown on screen. Starting with the tutorial is pretty much required if you want to reduce the amount of frustration you will incur. ![]()
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